Category DevBlog

9/20/2018 DevBlog

Sorry for updating a day late all, I had a medical procedure the other day and I have been bedridden for the last 48 hours.  I’m barely feeling better today but at least I am on the mend!  With that said this last week was very productive.  I officially released Pixel UI and Ores, Ingots, and Gems to the Unity Asset Store, GameDevMarket, and Itch.io.

With those releases complete I’ve moved on to working on Tools2D.  I also unfortunately discovered that somebody already has an asset up on Unity called Tools2D.  So I will have to look into renaming that soon.  Tools2D technically already exists on our end, but making it viable for release is a process in and of itself.  The toolset was in need of modernization to make it viable for sale...

Read More

9/12/2018 DevBlog

It’s been a hectic last 2 months here at Pixelsoft Games.  As we work on the re-launch of our website and new line of products.  Today I put Ores, Ingots, and Gems up on Itch.io and GameDevMarket.  I also updated the pricing for it on Unity3D, so if you haven’t purchased it yet now is the time because the price is going up!  I also finished the design and demo for Pixel UI and submitted it to the Unity Asset Store.  I will also be posting it up on GameDevMarket and Itch.io tonight.  Next stop I need to update Tools2D as it is getting outdated, I might even re-create the toolset entirely (don’t look forward to that!).  But we really need to get it out onto the market and it will be pivotal for our current game project Outlaw Galaxy.

Speaking of Outlaw Galaxy, I have been hard at ...

Read More